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We end up with an overfilled Free For All on Container. I get to enjoy catching people from behind, dropping airstrikes on them, having a helicopter racking up the kills for me and my meandering around the map seems to always catch the enemy on the wrong foot. Kill Confirmed – a mode that has been retroactively added in – helps to level the playing field, so it’s more about the team and not the individual, but still, it’s only in the penultimate round that I ‘get’ it. Playing several matches back to back across the range of maps in the remaster, I’m getting my arse handed to me a lot of the time. There’s just that moment when it all clicks back into place. That’s all there is too it there’s no second guessing whether or not you think you’re good enough to get the 1000 points needed for that an unmanned drone, settling instead for something of lesser value.
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You don’t get a choice here, with a UAV for three kills, an airstrike for five and a chopper as air support for seven. Similarly, the Attack Helicopter killstreak reward for getting seven kills in a row is so very powerful. There’s a self-serving sense of gratification when you get to hit back like that, but it’s not really a good piece of game design. Martydom and Last Stand, both of which allow you to strike back after your death, either by dropping a grenade or pulling out a pistol and having a few moments to fire back, were both last seen in Modern Warfare 3, and good riddance. Yet some of them are horribly overpowered. Even the loadouts aren’t as rich and varied in the pre-Pick 10 era. It takes a while to remember that I can’t slide into cover, I’m amused at how sneaking up behind someone for a melee kill doesn’t trigger a bespoke animation, the guns aren’t as polished and neutral in their handling, and you’re limited in your selections and what attachments you can apply. The same is true of the actual gameplay itself. The map designs can be flawed, but they’re also freer, their less refined form giving them a certain charm.
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This comes from before every stat was checked, before every kill location was logged, every footstep mapped. There’s a joy to this game that can seemingly only come from another era of gaming, a certain roughness round the edges of the level design that I don’t feel in more modern shooters. That might be an overly negative note to start on, though. It’s not my favourite map in Remastered, not by a long shot, but others are much better examples of the game at its best. The control point on that little heap of trash is just as much of a pain to actually capture when under fire from seemingly every angle.
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The buildings that run down one side of the map are full of chokepoints, but the shipping container laden wasteland that makes up three quarters of the rest is just as hellish to try and fight in as before. That doesn’t mean I don’t get flashbacks to those days when I’m stuck in an infernal firefight on Bog.